Modern tools for old-school RPGs.
You reach the last step of the endless stair, leagues below the mountainside. The walls and ceiling fall away around you as you enter a vast chamber of unknowable size. Something in the distant darkness catches the light, glimmering — Shit, I forgot, everyone needs to eat a ration. And also I missed like 3 wandering-monster checks… bear with me. Aurelia, what's your movement speed again?
The vision of Old-School Chronicle is simple: make best-in-class tooling for running old-school RPGs — in all their procedural glory.
There are three pillars of this project:
- The “Living DM Screen” — in-session companion tools for tracking time, resources, and keeping a rich session journal that gets built as you play.
- A portable character sheet — beautiful, accessible character sheets for all screen sizes.
- A campaign home — build worlds, invite players, roll characters, and get playing.
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The raven is away, check thine inbox.
We shall write but once — when the doors open.
What's coming next?
A living DM screen
Tools for tracking time, resources, and the procedures of play — the state of the delve at a glance, and a chronicle that writes itself.
A portable character sheet
Accessible, aesthetically pleasing character sheets that support old-school play with modern functionality. Configurable levels of automation. The information you need, when you need it. Play on laptops, desktops, tablets, and phones.
Sable Thorne rolled 9
A campaign home
Create your campaign, build your world, invite your players, and start your sessions. Whether your game is online, on a virtual tabletop, pure theatre of the mind, or in your mom’s basement, the launching pad is the campaign home. Detailed views and world-building tools for the DM, with a filtered view for players — where they can reference the handouts, maps, and articles about the world their characters live in.
Why I'm building this
Old-school games run on procedure. The dungeon turn, the wandering-monster checks, encounter rolls, torches and rations burning down, encumbrance setting how fast you can run — that’s not bookkeeping for its own sake. It’s what makes the dark dangerous and the choices deadly. It’s also a LOT to hold by hand, and the moment it slips, the tension slips with it.
DMs have to improvise constantly, making the game-world and its denizens come to life, delivering descriptions that keep the vibe locked-in, transporting the table wholesale into another reality — all the while keeping up with the turn mechanics and sub-routines. Running games is an immense challenge, to say the least — and we haven’t even discussed record-keeping!
Old-School Chronicle is a set of tools that keeps those procedures honest — so the clock still ticks, the torch still gutters, the check still lands — without pulling you out of the game. It’s not about automation per se — we all love rolling dice, savoring the moments of uncertainty, the feeling of fate falling from your fingertips. No! It’s about making it effortless to execute the sequence of play so it can enhance the vibe, rather than distract from it.
I’m hoping to build this tool to make amazing old-school TTRPG gameplay more accessible for nerds like me who have lofty game visions but struggle to stay organized. As a developer, I don’t think I’ve worked on anything I’ve been quite as personally excited to use myself, so it’s definitely a work of passion that I hope elevates my table and yours!
I’m continually humbled and inspired by the OSR community and its army of amazing creators. If you’re reading this — thank you! \m/
Thanks for following along!
Aerundir aka Tim